Digital Update

1

Term 2 Week 3


Creating for virtual worlds
The Year 10 Digital Technology students are currently working on a Virtual Reality Project.

The unit of work started with the students researching the history of Virtual Reality and presenting this information as a timeline.  As creators in this space, it is useful to understand how we have arrived at a point where anyone with a tablet and an internet connection can create a Virtual scene that others can become immersed in.

It is a push throughout our Digital Technology curriculum at Canterbury to get students gradually building their skillset around 3D digital object creation. From building with Digital Lego pieces to scanning and digitising 3D objects to creating Video game characters in Paint 3D, many of the tasks that we design at various year levels, allow students to become familiar with 3 dimensional digital creations.

Last week the Year 10 students were up to experiencing some Virtual Reality scenes using the Windows Mixed Reality System. Even navigating around the built in Beach House and Sky Loft is very engaging for those new to VR. Although the users are often in a confined space, using the controllers to teleport around the house gives the feeling of moving large distances.

As Virtual Reality experiences become more commonplace in society. Students are becoming familiar with consuming this type of technology. Although this is often useful, we are encouraging them to move into the creation space.

One of the tools that we are using for virtual reality creation is CoSpaces. This software allows students to create a background, which can be designed or imported (such as a 360 photo). A scene can then be created by importing various objects. These objects can be selected from the CoSpaces library or created in other programs and then imported. Combining the objects and the background images can result in some quite complex settings. To make the creation more powerful each of the objects can be coded to move in a variety of ways. This movement might be used to tell a story or to illustrate a concept.

Video and audio can also be added to the 3D scene to make it interactive and more engaging. When the students have finished building they will publish their scene to be viewed in virtual reality. 

I am looking forward to experiencing the virtual Reality scenes that our Year 10 students create. The skills that they develop during this task are also skills that are becoming increasingly important in many industries.


Mr James Jenkins
Director of Digital Pedagogy/Director of Learning and Innovation Year 7-12